Summary of nodes

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Position nodes


The Position page of the Node Panel contains these nodes:

Camera node

The Camera node moves the camera relative to its input images, applying a fielding to the images. You can set East/West and North/South moves, an angle of rotation, and a scale factor. It is intended for setting the camera's fielding on the scene, or - if you're working as if you had a multiplane, for setting the fielding on one plane. See The Camera node, and Transforms versus fieldings.

Transform-type nodes

The Transform node moves its input images relative to the camera. You can set East/West and North/South moves, an angle of rotation, a scale factor, and the center of rotation and scaling. It is intended for moving drawings, and fixing up any deficiencies in your drawings. See The Transform node, and Transforms versus fieldings.

The Move node is a restricted version of the Transform node, that only allows you to set East/West and North/South moves. See The other Transform-type nodes, and Transforms versus fieldings.

The N/S Move node is a restricted version of the Transform node, that only allows you to set North/South moves. See The other Transform-type nodes, and Transforms versus fieldings.

The E/W Move node is a restricted version of the Transform node, that only allows you to set East/West moves. See The other Transform-type nodes, and Transforms versus fieldings.

The Rotate node is a restricted version of the Transform node, that only allows you to set an angle of rotation. See The other Transform-type nodes, and Transforms versus fieldings.

The Scale node is a restricted version of the Transform node, that only allows you to set a scale factor. It scales the image by equal amounts horizontally and vertically. See The other Transform-type nodes, Transforms versus fieldings, and Scaling images.

Multiplane nodes

The Depth node takes a plane of a multiplane scene as input, and sets its depth within the scene. You can change this from frame to frame, so planes - such as a running character - can move to the front or back of the scene.

Its output must be connected to a Multiplane Camera node.

See Using a multiplane camera.

The Multiplane Camera node replaces the standard Camera node. It sets the position, depth, angle of rotation and field of view of the multiplane camera.

All the inputs to the Multiplane Camera node must come from Depth nodes. It composites these input planes according to their depth and position, rather than the order in which they are connected to the input channel.

See Using a multiplane camera.

Distortion nodes

The E/W Flip node horizontally flips its input images; so a character that was facing to the left will be facing to the right after passing through this node. See Flipping images horizontally.

The N/S Flip node vertically flips its input images, making them appear upside-down. See Flipping images vertically.

The XScale node scales its input image in the horizontal direction only, about the center of its field chart. See Scaling images.

The YScale node scales its input image in the vertical direction only, about the center of its field chart. See Scaling images.

The XYScale node scales its input image by differing amounts horizontally and vertically, about the center of its field chart. See Scaling images.

The Shear Transform node shears its input node; it can also set East/West and North/South moves, rotate the image, and scale it by differing amounts horizontally and vertically. See Shearing images.

Camera node
Transform-type nodes
Multiplane nodes
Distortion nodes
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Animo NT User's Guide - Version 2.0 - 29 Jan 1999
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